My name is Jeric and I’m addicted to pandas.
When it comes to those cute black and white members of the bear family, I
can’t help myself. I love eating Panda Express while playing my Pandaren
Shaman, Hunter, Mage, Monk, and Priest! Well, not really at the same time because I wouldn’t want any of it to
fall on my keyboard and I can only log one in at a time, but you get the idea. I love Pandas and when the Pandawa
started popping up in Krosmaster, I was ready for the adventure.
After a few failed attempts at an all Pandawa team, it
wasn’t until the addition of Mil Kluva that the team felt more well-rounded and
complete.




Here is an example of her power:
Dark Vlad has a wall of ghouls stopping me from being able to engage on him while Choppy Sue is able to send blasts from her sword down the line. At this point my opponent is offering me Sue as a trade while she gets her ghouls in position to tie me up while she picks at me for 3+ a turn from Dark Vlad.
In the following turn I am able to have Poochan launch Malee over to put 5 points on Dark Vlad and then move back into a spot to deny money and make it where only only one melee threat can approach me without having to make a lock check. This forces my opponent to deal with two threats and with half of Vlad's health gone in one volley she has to decide whats more important, keeping the wall of ghouls away to hold up my other Pandawas or tie up the threat at the door. This is all happening while my other Pandawas group up on Choppy and eventually kill her the next turn.
The important thing to note is that in the first picture my opponent was dictating the line of engagement and where I would have to go. The power of Poochan is shown in the second as I am now making the rules of the fight, because either way my opponent chooses I have a positive outcome to gain from it. If she goes after Malee that's a lot of spaces clogged up with slow moving ghouls that my Pandawa's can get around and if she decides to stay the course, then Malee can do what she does best and grind out the fight.
The Pros of running the Pandawas:
- They are Freaking Pandas!
- They have a lot of staying power and play a very grind orientated game
- They cover many of the elemental types
- They are very mobile, able to reposition to varying threats within a turn window
- With Malee they can handle Crowd Control effects better than most
The Cons of running the Pandawas:
- They lack a ranged element and make them vulnerable to being shot heavily while they close the gap.
- They often like to gang up on a target which lends them to be heavily punished by AOE effects
- If they win the initial trade they can snowball to a point the enemy can’t comeback, but if they lose that first battle, they have a hard time recovering.
- If they see poor Demonic Reward flips they also stall out until they can find the proper boosts, buffs, or tank items to keep them going
Are the Pandawa's the new Earth shattering meta? The short answer is No, but I feel like they offer a fun play style and if played right can go toe to toe with a good portion of lists due to it's flexibility and versatility and surprise factor. No one expects the cute little Pandawas to bring the pain and that might just win you a game or two. Try them out and let me know what you think or if you have some cool combos of your own to share!
Jeric is an established miniatures player who provides tactical insight, event reports and a few odds and ends along the way.
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